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Old Mar 05, 2007, 10:35 PM // 22:35   #81
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What about UW or FoW?
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Old Mar 06, 2007, 12:05 AM // 00:05   #82
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*What* about UW or FoW? o.O
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Old Mar 06, 2007, 12:25 AM // 00:25   #83
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FoW is farmable with this build. I doubt you could farm UW though due to smite KD's and the Aaxtaes outrageous damage.
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Old Mar 06, 2007, 02:07 AM // 02:07   #84
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Hehe After Experminting with Ractoh Build. This is want came up with.
The Build i use for an Axe can out Dmg a Monk very very easy and it makes Djinns look like wimps. It can also take on Bosses in Dasha. Me and my Friend who was in the back with use of my build i took out Dervish Boss Djinn very easy and it took out all the Djinns and the other monsters like Bemtohs, Beetles(i got 4 Geoes) Hekets are easy(lvl 22's and 24's). The only Bosses that pose a Problem is the Ranger Boss(with Escape) cant be killed and that i havent tryed it the Paragon Djinn Boss but will when i get the guts. Like Ratcoh said the Plants cant be soloed and if a Grp has 2 Monks this build is used less and Blindings can kill you alot so Corsairs and pain but can be soloed and not soloed with the Blind. I have places in my Mind to try out with this use of the build. Here is my build use.

VS
Dolyak Signet
Fail
Cyclone Axe
Decapitate
Ex.Strike
Mending
LV.
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Old Mar 06, 2007, 03:55 AM // 03:55   #85
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Quote:
Originally Posted by The Phantom
FoW is farmable with this build. I doubt you could farm UW though due to smite KD's and the Aaxtaes outrageous damage.
With Bond, Barrier, and Dolyak Signet the aatxes should be cake. The only real damage is from the Ripostes, and in the event your health gets low just stop attacking for a while (if you do /D that is for Mystic Regeneration). If you're still /mo, swap to a wand to keep your health up.

Smites I've noticed (at least when farming them solo with Gladiator's Defense) would only use Shield of Judgement once per group. Or, when one puts it up switch targets and just cycle. From personal experience, Armour of Earth with Dolyak Signet allows me to attack right through Shield of Judgement; Life Barrier, Life Bond, and Dolyak should be more than enough to do the same.
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Old Mar 06, 2007, 04:39 AM // 04:39   #86
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Quote:
Originally Posted by Ogel
*What* about UW or FoW? o.O
I have done it in UW but you still get -15 dmg per attack... but taking like armor of sanctity and some spamable condtion skill, it should be fine. I also took another monk with SB, just b/c.
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Old Mar 06, 2007, 04:59 AM // 04:59   #87
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I'm sure if you went W/D for UW and used Mystic Regen and Mystic Vigor you should be more than okay. I know that during my FoW run(s) on my dervish I'd be taking 10-25 dmg from multiple sources and still have my health about 90%.
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Old Mar 06, 2007, 08:26 PM // 20:26   #88
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Looking around at skills, if you could ditch something for Rending Aura you could do the Smites? I'ma try it today.
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Old Mar 06, 2007, 08:37 PM // 20:37   #89
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some screens of my run:



even the forest is doable if you watch out with the ghosts+hero


this is where i died because my hero died (i ordered her to stay at a bad point )

all in all it works good but i still can't manage skeleton groups with 2 monks because they run away from me
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Old Mar 06, 2007, 08:40 PM // 20:40   #90
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What's skill 2 on your bar?
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Old Mar 06, 2007, 09:27 PM // 21:27   #91
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fleeting stability
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Old Mar 06, 2007, 09:38 PM // 21:38   #92
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yep fleeting stability but that isn't optinial....
i just needed 2 cover enchants for 2 mesmer ^^
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Old Mar 06, 2007, 09:46 PM // 21:46   #93
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That isn't optional? As in, you don't need it?
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Old Mar 06, 2007, 09:54 PM // 21:54   #94
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What a about Earth Shaker? for FoW with Balth and monsters hitting it would be an awsome AoE KD skill.
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Old Mar 06, 2007, 09:56 PM // 21:56   #95
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haha lol fleeting stabililty mystic vigor or vital boon are better options because they actually do something for you.
I went in today (again), but skeletal bond groups are still very very hard and almost impossible to kill with those berserkers. So i decided to skip them, and did the first forgemaster quest protect the temple but that forgemaster died cause of MoP
I think dervish is better altenative and are faster, but i just love my warrior...

Oh, and did it with my ele too, did first quest in about 20 min
Mark of Rodgort/MS/Bed of Coals/Savannah Heat/Flame burt/mystig regen/vital boon/conviction (omg it's fast, and safe too )
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Old Mar 06, 2007, 10:01 PM // 22:01   #96
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I wonder if A Assassin could do it. with the use of Bonds and a Exchantment Skill-like Assualt Enchantments or that other Elite Enchantment Removal from the Boss in Wastes.

Last edited by Avatar Exico; Mar 06, 2007 at 10:04 PM // 22:04..
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Old Mar 06, 2007, 10:19 PM // 22:19   #97
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Quote:
Originally Posted by Koning
So i decided to skip them, and did the first forgemaster quest protect the temple but that forgemaster died cause of MoP
Positioning, positioning, positioning!
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Old Mar 07, 2007, 04:27 AM // 04:27   #98
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Quote:
Originally Posted by The.D0pefish
yep fleeting stability but that isn't optinial....
i just needed 2 cover enchants for 2 mesmer ^^
No need, just put up watchfull last....
But fleeting would be really nice for a Dervish who is trying this againts abbysalls(SP).
Also Skull Crack is FTW.
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Old Mar 07, 2007, 08:15 AM // 08:15   #99
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Abyssals are a cakewalk even without anti-KD skills. Reapers sweep > abyssals.

I wonder if one would be able to drop Reaper's Sweep for VoW of Silence to be better suited for the Skeletons (Blurred Vision pretty much counters this build). I just don't know if there is enough dmg in the dervish build to outdamage 2 monks just in case.
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Old Mar 07, 2007, 11:10 AM // 11:10   #100
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Quote:
haha lol fleeting stabililty mystic vigor or vital boon are better options because they actually do something for you.
yeah i know this hasn't any advantages.... i just did not have any of those 2 skills.
I'll get them today.
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